Friday, October 3, 2014

A Tactical Espionage Blog

Tokyo Game Show Results 
Thus, the exhibition TGS over and again I was like nothing lecturing - it is time to take stock. 













It has been shown many things, but most importantly announced - release date. All interpretations of the figures in 1984 turned into nothing - Kojima confined modest "2015." Let us hope that this will take place in the 2015th March.

Presentations were shown the gameplay fresh. At this time in Afghanistan, and in the jungle. In the video there are new comrades Snake - Charming and Quiet sniper nyashny eyed cub in which all igrosoobschestvo shed tears of emotion.


Mysterious Metal Gear Solid Collection 2014 turned out to be not another igrosbornikom and collection of clothes.

Also interesting video:

Demonstration of Fox-Engine


And, perhaps, too much fun with the technical side of the movie about how developers and game environment were scanned 3d-scanners and placed in the game. In fact, it's very cool - almost every scene MGSV present real developer. Kojima knows how to surprise.



Here you go. Of significant indeed - everything. So the little things yet announced MGS content for LittleBigPlanet. But this is not very interesting.

To summarize - the presentation went canceled. Kojima, as usual, the closer to the release, the more begins to pour spoilers. On the one hand, and do not want to imagine all prospoylerit, and on the other - by walking in any way.

As I have said, with the most important ride. But I hope that is long. Because it is clear that the game is close to completion.

So - wait.

THE PHANTOM PAIN : METAL GEAR SOLID V

About This Game

Advancement powerhouse, Kojima Productions, proceeds forward the 'METAL GEAR SOLID V Experience' with the most recent section, METAL GEAR SOLID V: The Phantom Pain. Introducing another time for the establishment with front line engineering controlled by the Fox Engine, MGSV: The Phantom Pain, will give players a top notch gaming knowledge as they are offered strategic flexibility to complete open-world missions.

Occurring nine years after the occasions of MGSV: Ground Zeroes and the fall of Mother Base, Snake a.k.a. Enormous Boss, gets up from a close decade-long unconsciousness. The diversion continues the story in 1984, with the Cold War still as the scenery, which keeps on shaing a worldwide emergency. Snake's voyage takes him into a world where he is determined by a requirement for retribution and the quest for a shadow bunch, XOF.

Hideo Kojima, head of Kojima Productions, proceeds to aggressively investigate adult subjects, for example, the brain science of fighting and the barbarities that come about because of those that participate in its endless loop. A standout amongst the most expected recreations of the year with its open-world configuration, photorealistic visual loyalty and peculiarity rich diversion plan, MGSV: The Phantom Pain will abandon its stamp as one of the trademarks in the gaming business for its realistic narrating, substantial topics, and immersive strategic gameplay.

Key Features:

- open-World amusement configuration permitting players extreme opportunity on the best way to approach missions and general diversion movement

- fox Engine conveys photorealistic representation, astute diversion plan and genuine new-era amusement creation quality

- online network that conveys the experience past the comforts to different gadgets to increase the general usefulness and access to the diversion




GROUND ZEROES : METAL GEAR SOLID V

About This Game

Incredibly famous Kojima Productions showcases an alternate perfect work of art in the Metal Gear Solid establishment with Metal Gear Solid V: Ground Zeroes. Metal Gear Solid V: Ground Zeroes is the first portion of the 'Metal Gear Solid V Experience' and prolog to the bigger second fragment, Metal Gear Solid V: The Phantom Pain propelling from there on.

MGSV: GZ gives center fans the chance to experience the world-class creation's unparalleled visual presentation and gameplay before the arrival of the primary amusement. It likewise gives a chance to gamers who have never played a Kojima Productions diversion, and veterans indistinguishable, to increase commonality with the radical new amusement plan and unparalleled style of presentation.

The basically acclaimed Metal Gear Solid establishment has entertained fans for a considerable length of time and changed the gaming business. Kojima Productions by and by increases current standards with the FOX Engine offering unfathomable realistic devotion and the presentation of open world amusement plan in the Metal Gear Solid universe. This is the encounter that center gamers have been sitting tight for.

Key Features:

• the POWER OF FOX ENGINE – Ground Zeroes showcases Kojima Productions' shocking FOX Engine, a valid cutting edge diversion motor which alters the Metal Gear Solid experience.

• introduction TO OPEN WORLD DESIGN – The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers absolute flexibility of play: how missions are attempted is completely down to the client.

• unrestricted STEALTH – Imagine fantastic Metal Gear gameplay however with no limitations or limits. Players use sagacity and cerebral procedure to sneak their route through whole missions, or go in all weapons bursting. Each one will have distinctive impacts on diversion results and progression.

• multiple MISSIONS AND TASKS –ground Zeroes brags a focal story mode and Side-Ops missions extending from strategic activity, ethereal strikes and "secretive" missions that will make certain to shock.

• redesigned INTERFACE – Ground Zeroes clients will profit from a clean in-diversion HUD that demonstrates the insignificant measure of on-screen information to give a more extre


Another Silent Hill is originating from Hideo Kojima and Guillermo del Toro

The P.t. playable demo that Sony advertised at Gamescom and discharged prior today on the Playstation Store was really a teaser for an alternate amusement: another Silent Hill from Metal Gear inventor Hideo Kojima and executive Guillermo del Toro. 

MUST WATCH 


The Playstation 4 "intuitive teaser" was clearly a stealthy, innovative approach to affirm the new Silent Hill amusement that Kojima has been teasing for a considerable length of time. At the end of the P.t. demo, a character is demonstrated strolling through a peaceful, foggy city road. The names Hideo Kojima and Guillermo del Toro show up on screen just before the primary character turns around, uncovering that he is played by The Walking Dead's Norman Reedus. 

The amusement is clearly called Silent Hills, as per a title card supported by Akira Yamaoka's Silent Hill topic. 

You can see a replay of the end of the P.t. demo and the Silent Hills uncover in this Twitch feature (skip to 1:16:00) by Soapywarpig. 

Sony advertised P.t. as a playable intuitive teaser for Playstation 4 prior today. The diversion was credited to 7780s Studio, an up to this time obscure amusement designer. Kojima utilized a comparative trick when declaring The Phantom Pain by the imaginary Moby Dick Studios, a diversion later uncovered to be Metal Gear Solid 5. 

Upgrade: Soapy Warpig has transferred the key snippet of the Silent Hills uncover to her Youtube channel, complete with energized response